Stop hitting it so hard! You’ll wear it out! • 08.12.09
I was at this totally sweet rager a few months ago. There was Texas-style barbeque and Jell-o shots, pontoons and a bonfire stoked with jet fuel. Weâ€™d just lit a desk on fire and rode it Reverse Cowboy style down the hill into the canal when Mortality suggested that hey, maybe itâ€™d be a great idea to reroll Horde on Malâ€™ganis. At least, Iâ€™m pretty sure I must have been drunk to A) play a cow B) play a Boomkin and C) start over with nothing. And although you could argue that Iâ€™ve only been playing the bomb owl part time, I first stepped into the Trial of the Champion raid encounters as ranged DPS. Interestingly, ranged DPS is the easiest role Iâ€™ve ever played in this gameâ€”donâ€™t let those crazy-ass caster types tell you otherwise. Sure, you need to move around sometimes and that whole shrinking blue bar is problematic, but you mostly kick back, crack open a beer, and nuke.
Now donâ€™t worryâ€”this blog isnâ€™t going the way of the chicken. I do, however, have a semi-helpful tip for all you Balance-things out there. As you probably already know, the Moonkin casting rotation has changed significantly; namely, itâ€™s a lot easier. Instead of stacking Haste to 400 and following a lunar cycle, your goal is to actually proc both a solar and a lunar eclipse. Graylo calls this â€œtwisting.â€ At a very basic level:
- FF, MF, IS
- Wrath until Lunar Eclipse
- Starfire until Solar Eclipse
- Make sure DoTs are up and shit.
Obviously the goal here is to make sure that youâ€™re fluidly switching spells while keeping DoTs refreshed. Wrath makes this interesting. If youâ€™ve got ~400 Haste, your Wrath spells are already casting at ~1.3 seconds. Thatâ€™s pretty fast. With a Natureâ€™s Grace proc (Wrath at ~1.0 seconds), youâ€™re a veritable chain-casting machine. Chances are good that by the time youâ€™ve gotten a Lunar Eclipse, youâ€™ve already ripped off three to four Wraths. Grats, excitable Owl. Youâ€™ve just wasted four seconds of your Eclipse!
Hereâ€™s how to be a little more wary. Wrath, as you know, has a travel time. This means that when you cast Wrath, it doesnâ€™t instantly hit the target. The ball of crackling Nature energy leaves your feathered grasp, zooms along, and then hits the target by the time youâ€™ve already got another one or two queued up. Natureâ€™s Grace (spell critical have a 100% chance to increase casting speed by 20% for 3 seconds) can proc when the spell leaves your hands. Natureâ€™s Grace tells you that youâ€™ve gotten a critical strike, meaning that you then have a 60% chance to proc a Lunar Eclipse. The Lunar Eclipse will not proc until the spell hits the target.
So if youâ€™re using a mod such as Power Auras or even SCT, youâ€™ll get a notification when youâ€™ve procced Natureâ€™s Grace with Wrath. Thatâ€™s your cue to stop spamming your Wrath button like a squirrel on crack. By paying attention to your Natureâ€™s Grace proc as the spell leaves your fingers, you can slow down and prepare to queue up a Starfire if you get the telltale Eclipse on the spell hit.
Is it a guaranteed win? No, but when youâ€™re actively anticipating the switch, youâ€™re able to maintain a more fluid rotation, which in turn means more DPS.