Strength, how does it work? More punching, less scratching in 4.2.06.22.11

After an apparently overwrought tussle about a “need” roll on an STR mace, a warrior[i] I know asked, “How good is strength for druids anyway?” “Complete shit,” I responded instantaneously. But that’s not entirely true. These days[ii], most druids know that it’s almost never preferable to take an item boasting STR rather than AGI, but STR still provides us with oft overlooked benefits. Currently, one point of STR grants us two[iii] AP. Come 4.2, that’ll drop to one point of AP per each point of STR. So if we’re not being morons and gearing with STR, how will this strength nerf actually affect our DPS?

Let’s take a look at Mark of the Wild and Horn of Winter[iv] using some made up STR values.

Buff Base Strength 4.1 4.2
Mark of the Wild 100 105 STR = 210 AP 105 STR = 105 AP
Horn of Winter 100 649 STR = 1,298 AP 649 STR = 649 AP
    Total AP: 1,508 Total AP: 754

Strength is also buffed by various enchantments.

Enchantment Strength Value 4.1 4.2
Enchant Gloves – Mighty Strength 50 100 AP 50 AP
Enchant Chest – Peerless Stats 20 40 AP 20 AP
    Total AP: 140 Total AP: 70

Most of you probably didn’t need charts to explain that the amount of AP we’ll receive from STR is effectively halved, but I spent five fucking minutes putting it together, so enjoy it. Now, assuming that one point of AP is approximately equal to 0.72 DPS, the STR nerf will result in a net loss of 542.88 DPS from normal raid buffs and a 50.4 DPS loss from chants. That’s a total theoretical DPS loss of 593.28.

Folks, this is not the end of the world. Unless you’re someone who always executes a perfect rotation, you can probably stand to boost your DPS by at least that much. It’s also important to remember that while AP from Strength is being halved in 4.2 Blizzard is giving our direct damage dealing abilities[v] some love:

  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
  • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56.
  • Ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
  • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
  • Shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.

Although I’m a little surprised that Blizzard is tugging us away from the MAKE EVERYTHING BLEED model, especially given Razor Claws, I don’t anticipate the shift to dramatically change current gemming or gearing notions. If direct damage is given preference over bleed damage over time, it stands to reason that mastery becomes less valuable and haste becomes totally awesome. Remember all that critical strike that you (hopefully) reforged into mastery? Reforge again and pick up haste instead.

 


[i] And no, it wasn’t my husband.

[ii] Even if you’re a seasoned changeling, you may not remember the brief patch in which socketing for STR was preferable.

[iii] Before talents and buffs.

[iv] Although MotW can be overwritten by BoK and HoW can be overwritten by Strength of Earth Totem, both paladins and shamans have different buffing options—hence why they’ve been left out of the discussion. I’m also ignoring Roar of Courage and Battle Shout.

[v] Stuff that isn’t a bleed effect.

Posted in Cat, Cataclysm, Patch Noteswith 4 Comments →

Malmortis: Always Rising to the Occasion06.10.11

Hidden amidst a slew of changes most players no longer care about, Patch 4.1 gave vanity pet enthusiasts some love. In fact, many of you have probably already noticed: vanity pets now persist through zoning, logging out, and logging back in. Although I’ve always been more of a cat person, I can sometimes understand the appeal of coming home to a creature that would greet me at the door and would always be happy to see me.[i]

Enter Malmortis. You may remember him from questing days of yore: he was the tall, rather gaunt looking fellow eager to escort you through the scourge necropolis Voltarus. During Smirkfang’s brief stay in Northrend, I blitzed through the Drakuru questline and then gleefully accepted Lycentia’s summon to Violet Hold. Much to my chagrin, Malmortis was waiting for me at the dungeon portal.

“Ahh…there you are. The master told us you’d be arriving soon.”

“Dude, do you see this?” I called over my shoulder.

“See what?” Lycentia asked. After running through his opening dialogue, Malmortis proceeded to stave in some blue dragon skulls, stalking his prey with a slow, deliberate pace. Dumbfounded, I checked Recount. Malmortis was indeed hitting mobs, adding an incidental amount of damage to my own. On Lycentia’s screen? Nothing, save the mobs’ health dropping in minute increments. We laughed, chalking it up to some group summoning bug, and moved on to Halls of Lightning and Stone. [ii] Suddenly, a wild Malmortis appeared! As before, he spoke his piece and followed us through the dungeons, deigning every so often to cuff an iron dwarf.

When I logged in the following evening, Malmortis was there to greet me. And the evening after. Occasionally he’d only persist at the locations where I’d logged or zoned in, but often he chose to pursue whatever monsters were in the area, delivering his token bone-slaps without generating any threat. This fantastic bug has persisted for nineteen days.

Although I can’t say for sure, I suspect that certain quest NPCs are programmed to function as pets for the duration of the relevant quest. Before 4.1, pets would simply disappear when you left the area, zoned into a dungeon, or logged out. I believe that when Blizzard made the 4.1 vanity pet changes, they accidentally grandfathered some of the quest NPCs in as well. And who cares, right? With heirlooms and guild bonuses and dungeons, leveling from one to eighty is a piece of cake these days—many players have probably skimmed over the quests that could generate this sort of bug.

Me? I’d like to keep him. He’s enthusiastic, he’s helpful, he never stands me up, and he's always ready to go.[iii]       



[i] Wrex is arguably always happy to see me, but he’s also incapable of feeling shame, thus rendering it impossible to keep him off of the counters, out of the closet, and out of the water fountain. He spent all his points in White, Friendly, and Bro, which sadly leaves him lacking in the INT department.

[ii] I still hate this place.

[iii] Theoretically, he’s also a great listener.

 

Posted in Cataclysmwith 2 Comments →

Happy Anniversary.05.31.11

Two years ago today, I married a dude I met in game. I'm pleased to say that they've been fantastic years full of adventures, bad jokes, and makeouts, and I'm writing this today to remind everyone that if your passion is gaming, it's more than possible to find someone equally passionate about gaming and you. Allow yourself to open up to someone in game every once in awhile and don't be afraid to take calculated risks. You never quite know what you'll find. More to come as soon as I get back from vacation and this insanely bad connection.

I don't want to set the world on fire; I just want to start a flame in your heart.
 

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Posted in Blogwith 4 Comments →

Dear Journal: I think that Blizzard guy is totally checking us out!05.20.11

Blizzard recently wrote a follow-up to the backlash they received from the Dungeon Journal. You can read the whole thing here, but I'd like to just highlight a few sentences.

That said, we have been listening to feedback as well and have trimmed back a little of the information. We also may consider (for the future) not documenting specific abilities for very difficult bosses like Sinestra, or heroic modes on final bosses like Ragnaros, or even what exactly causes Onyxia to deep breathe.  Getting solid constructive feedback that we can consider to set into motion for change is always welcome and useful to us.

As I mentioned in one of my previous posts, I don't necessarily have any issues with the Dungeon Journal; however, I did have a problem with Blizzard stating that it wouldn't contain any strategy tips when it clearly did. There were also a lot of high-end raiders angered by the immediate inclusion (without gating) of all heroic bosses encounters. Looks like, for once, Blizzard was listening.

Posted in Raidingwith 1 Comment →

A Whisker Closer to 8505.19.11

During the past week I’ve frequently asked myself what my time is worth;[i] specifically, whether the time it’s taking me to level a new druid (Smirkfang[ii]) is worth the $55 it would cost to realm and faction transfer Runyarusco.[iii] I’m inclined to say, “Hell yes!” but the reality is that it currently costs over $40 to fill my tiny Civic’s gas tank. Priorities, right?

Thus I’ve resigned myself to the drudgery of questing through levels one through eighty-five all over again. Low-level content is greatly improved, so much so that I found myself constantly out-leveling each zone I visited. If you’re someone willing to move on as soon as quests turn green, this allows you to plow through a multitude of new environments before getting bored. However, if you’re the type who hungers for completion and dislikes leaving a wake of pale exclamation points behind you, you’ll probably only slog through five different zones[iv] before hitting the Dark Portal. (Sadly, I haven’t found an efficient way to skip Outland entirely.)

Now, as I’m on the cusp of reaching Northrend and am familiar with the new mechanics of ability acquisition[v], I feel that I can provide a helpful feral leveling guide.

  1. At level 10, choose the “Feral Combat” specialization.
  2. Mangle.
  3. If your target still hasn’t died and you have five combo points, use Ferocious Bite.
  4. Continue to follow steps two and three.
  5. At level 25, purchase Glyph of Mangle and Glyph of Maul. This is for more fight!
  6. In the event you pull 20394845 mans, shift into bear. Push every button when it’s not on cooldown for great success.
  7. In the event that someone else pulls 20394845 mans, apply Swipe liberally.

I don’t have a lot more to provide you with at this juncture; until I hit eighty-five and get back to raiding, I can’t accurately test anything. Stick around though—you never know what you’ll find here. Oh, and have this nice picture of Nagrand. Ignore the sneering Chihuahua in it.



[i] I also ask myself this in regards to doing chores, cooking, and working.

[ii] Named after my beloved D&D character, who is neither a druid nor a lycanthrope.

[iii] Or, perhaps more pertinently, whether it’s worth moving back to Doomhammer in the first place; although I’d certainly have to do some serious catching up on Runyarusco, I could easily reintegrate into the raiding scene on Mal’ganis—not to mention the fact that there are people there whose company I still enjoy.

[iv] Not counting the starter zone, which for worgen effectively puts you on rails until you hit fifteen or so. I nearly started Darkshore but soon decided to head to Redridge. From there, Darkshire, Western Plaguelands, Eastern Plaguelands, and Burning Steppe. I suppose there were a few quests in between each as well.

[v] And am stunned by how many things are simply given to you now. No quests to be a bear or a seal? Cat form at level 8?!

 

Posted in Cataclysm, Feral, Guidewith No Comments →

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    A textual adventure in double entendre and endgame druiding!