Penwiper, from Twisting Nether, recently sent me this e-mail:
Dear Runy,
I’d like to start out by saying I really enjoy reading your blog and the great articles that I can get here from time to time. I found out about your website from Phae’s site and the recent blogcast.
I wanted to get your opinion on the current state of Feral tanking and its uniqueness: a fairly coherent and clear post was written on the Beta forums (http://blue.mmo-champion.com/2/9956326946-snarfsnarf-speaks-help-save-feral-tanking.html) and the author made a list of points that the feral druid is not unique anymore and furthermore, brings less to the table than a warrior.
Being more of a pessimist and also having seen the ongoing continuous lessening of our talents and abilities during the last couple of weeks, I wholeheartedly agree with this studied criticism of Blizzard’s seeming determination to bring feral tank players to their metaphorical knees.
Do you think that there will be a further development of our abilities, which Ghostcrawler had mentioned that have not yet fully been looked at or should we grit our teeth and start looking at primarily the restoration or balance trees?
Sincerely,
Penwiper
Firstly, thanks for the compliment and I’m wholeheartedly glad that you enjoy reading my site (and occasionally get something out of it). Secondly, I apologize for how long it’s taken me to get back to you, but I just realized that my site’s e-mail account wasn’t properly forwarding (and thus I’m now backlogged in spam and various other commentary).
Obviously, the tank homogenization controversy is something I’ve followed very closely and have detailed in the past. I find Snarfsnarf’s miniature dissertation a little grating and difficult to read, but it is essentially correct—while simultaneously disregarding the fact that playing a Protection Warrior in BC was a chore, and that Protection Paladins have been scrambling for appropriate gear and dying for main tankadin viability.
I believe that Blizzard has made a series of misassumptions:
- That Druids wanted to competitively DPS or MT.
- That Druids were not capable of MTing nearly all content.
- That by making tanks the same they would encourage raid groups to take them based on ability rather than class.
Players pick their class (and race, in many cases) for specific reasons: appearance, racials, talents, spells, potential raidspot—whatever. I, for example, chose a Druid partially because I thought it was cool to change into things, but also because I knew that it meant I could perform a variety of roles. Ghostcrawler’s “master of none” statement is wildly incorrect—we are the masters of versatility, able to occupy multiple roles in one raid group. I absolutely loved the fact that I could off tank, main tank, and offer reasonable melee DPS when necessary. If I had wanted to be The Best at melee DPS, I would have rolled a Rogue or a DPS Warrior (and indeed, I have).
Blizzard also seems to think that Druids were incapable of tanking certain content based on class restrictions. Is this true? Sort of. Certain encounters do tend to rely on abilities that Paladins and Warriors have (i.e. Shield Block, Shield Bash, some sort of Fear Break, etc.), but using a Druid to tank them doesn’t make them impossible—just more challenging. I’m reasonably certain that Druids have MT’d every boss in the game, including Illidan (by utilizing a Warrior Intervene rotation). Blizzard wants to eliminate those “challenges” in WotLK, and seeks to level the metaphorical playing field. This isn’t bad, just disappointing.
Finally, I still think that class will make raid groups pick up one tank over another—and perhaps not for the best reasons. With the new “dual spec” functionality, wouldn’t it be great to take a tank with you who could turn around and double as either: a healer, melee DPS, caster DPS? Paladins are the only other tanks who have a similar hybrid functionality that will be available in a few keystrokes. In my mind, this still relegates Paladins and Druids (and Death Knights) to OT positions.
So yes, by improving Warriors in such a way that Protection is an incredibly desirable and potentiallymore fun talent spec (without a caster/healer offspec), I do believe that good Warriors will still be in incredibly high demand. That being said, remember that the recent Druid nerfs came as a result of Level 80 Druids being ridiculously kickass tanks—so much so that no one else could compare. Sounds pretty good to me. The changes, thus, have just been to normalize our abilities and put us more in line with the rest of the tanks—although whether this means we’re now below the line remains to be seen.
I cannot, however, believe that Blizzard would refuse to make changes if a distinct gap exists between Druids and the rest of the tanks at level 80 once Wrath goes live. They have made a strident, documented commitment to equalizing capabilities, and going back on that now doesn’t seem a likely path. Additionally, while I am frustrated with the course that Feral Druids are being pushed along, it’s important to remember that Blizzard’s developers are not looking to bring “us to our metaphorical knees.”
As a Feral Druid blogger, I am naturally biased to my particular class and spec—but I try to keep some measure of perspective. We are losing our traditional niche and sharing some token abilities that previously colored our advantage, but we need to take a serious look at what we’re gaining. We need to rise to the occasion and make sure that our tanking skill outclasses everyone else. We need to stop bemoaning our losses and pick up that Mantle of Versatility, acknowledging that our new “niche” may include dependable tanking and switching specs at the drop of a hat. Maybe Warriors really will be the cat’s pajamas in terms of tanking—but can they take off their shield, turn around, DPS, heal, and do all of those things well?
I sincerely doubt it.
Make some Bank space and prepare to whore gear.