Archive for the ‘Raiding’

Sunwell Progression05.08.08

<Singularity> downs Felmyst, 5.7.08!

Not my screenshot; I wasn't there.  

In actuality, I wasn’t even there. Well, technically I was sitting outside the instance, but while I’d been in for some exceptionally close learning attempts, last night we decided to sit a few of the melee and stack casters for more damage while she was flying. Obviously it worked, and grats to everyone who was in for it! Hopefully I’ll get in on her soon—she’s got two of the really big upgrades for me. Either way, we’ll be farming her for quite some time.  The fight itself isn’t hard; in fact, I’d say it’s a lot easier than Brutallus. Felmyst requires coordinated movement, however, and that’s something <Singularity> has never been great at. Healing, in particular, is difficult on the run, and that coupled with timing Mass Dispels definitely keeps folks busy. Being a druid here naturally kicks ass—Incoming Breath? Hop into Travel Form and peace out.  Oh, and a pally tank? Pretty much a must, in my opinion.  

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Sunwell Progression04.19.08

Brutallus downed by <Singularity> on 4.16.08!

Kill shot!

For a high quality image, click HERE. He dropped some shit that accidentally got auto-looted to me and a pair of DPS plate legs that Lycentia took to turn into Felstrength Legplates.

Up Next: FELMYST

Oh shit, does she aggro immediately?

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Sunwell Progression04.02.08

Kalecgos just downed by <Singularity>! Or, technically, we killed Sathrovarr the Corruptor!

I'm the tiny dr00d still in caster form standing near the center of the image.

He dropped: [Dragonscale-Encrusted Longblade], [Bracers of the Forgotten Conqueror] x2, and [Bracers of the Forgotten Protector]. Grats, guys!

 

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Project Sunwell: On Setting Guild Examples03.25.08

    While eight million other WoW bloggers dutifully report the patch notes and lament the various nerfs and tweaks, I choose to spare any readers here from the same list they’ll eventually see in their own little Download window. There are, naturally, a few things I’d like to highlight and point out to my fellow dr00ds, but first, I’d like to explain my own goals. In an earlier article I sneered at the lack of challenge the game’s been presenting lately, the devaluing of epic items, the changes to the opening of the Sunwell event, the loss of raiding perks and the greedy me me mes! of the folks who beg Blizzard to hand out freebies so that they don’t have to put forth the effort to earn them. But before I fall prey to the siren’s call of NEW LOOTZERS and REP REWARDS, let’s take a look at what this means for raiders.

The dawning of the Sunwell is a welcome change for many raiders who’ve been farming Black Temple and Hyjal for upwards of eight months or longer. Fortunately, I’ve only been doing it since November and can’t complain too much there, but I admit that there are nights I go to sleep hearing, “THIS WORLD WILL BURN!”, cringing about having to go through four thousand pulls in Hyjal just because I somehow haven’t hit Exalted with Scale of the Sands yet. Sunwell affords us a chance to look at what could be exciting new content (although Kalecgos reminded me of, as Lycentia put it, C’thun on speed) and one day tackle a villain the likes of which we haven’t seen since…Ragnaros? Nef? The concept art featured on the linked wallpaper is ridiculously cool with exceptional detail, and while I don’t expect to see an exact rendering in game, coming somewhere close (especially if he’s massively huge) will make Kil’jaedan a fight to remember. Just don’t listen to all the Kil’jaedan soundfiles; the dialogue sounds pathetically similar to what every other boss yells when you’re kicking his ass (with the exception of Shahraz).

So new content. Learning new content as a progression guild means going balls out on consumables (food buffs, scrolls, flasks, potions, sharpening stones, runes of warding) and turning a blind eye to the repair costs you periodically incur. To put that in perspective, when I die wearing all my tanking gear (after, presumably, tanking), I’m looking at anywhere between a 7 to 8 gold repair bill. Wipe five times and I’m looking at a 35 gold repair bill. Spend an entire week of wiping on one encounter? Probably something like 50+ gold a night. It’s daunting, and it’s frustrating, but with the expansion of daily quests allowed and what will be a furious rep grind with the Shattered Sun Offensive, I look at it this way:

25 quests * appx. 11 gold each = 275 gold per day

275 gold per day * 3 level 70’s = 825 gold per day

Not too shabby. Even doing six or seven quests a day on each toon will likely sustain my raiding needs indefinitely, and making the extra effort to do each of them (with the convenience of pairing my 70’s with Lycentia’s) might net me a few more epic mounts as well. Granted, I also have the time, currently, to do all that farming without it coinciding with my regular raiding schedule; many folks, however, do not. To take the heat off their raiders in such a competitive environment, many guilds provide repair money and/or consumables for their regulars. <Drow>, the top progression guild on Doomhammer (to which we are number 2), was farming BT and Hyjal for so long that they were able to sell attunements and rot loot drops in Tier 5 content. The proceeds of all their mindless work will directly fund their grind to Kil’jaedan. <Singularity> hasn’t had the opportunity to do that.

The start of the mana potion collection.    There’s been a little guild drama. In the past two weeks, three players have left for varying reasons (complications in real life explaining a few) and we’ve been scrambling to fill their raid positions in time for Sunwell. As we only raid two or three days a week now with BT/Hyjal clears down to two days, many of the hardcore raiders have been itching for something to fill their schedules. All in all, morale seemed a little bit low and folks appeared to be turning inward for their own class needs rather than looking to support the guild. When I’m in, I’m all or nothing, and I’m committed to helping <Singularity> succeed in whatever capacity I can. Sometimes this means troubleshooting personnel issues for the raid leaders so they’re less stressed out. Sometimes it’s just listening. Sometimes it just means being the best tank I can be and excelling at my class. But for Sunwell, I wanted to do something different to prove that one person, with the unwitting help of a few others, can effect considerable change in a guild setting, and that if one person can do it, the combined efforts of 25+ would seriously fine tune our working mechanisms.

Thus began Project Sunwell. Since the flasks purchasable with Marks of the Illidari will now apparently work in the Sunwell, this is what I sought to provide, relying mostly on my own diligent farming, for the guild’s first night in Sunwell:

  • 19 Mana Potion Injectors—one for every caster and healer
  • 10 Fel Mana Potions for every hunter
  • 10 Elixirs of Major Agility for every melee DPS class
  • 10 Ironshield Potions for every tank (except me, LOL!)
  • 10 Brilliant Wizard Oils—one for every caster
  • 9 Brilliant Mana Oils—one for every healer
  • 1 stack of class appropriate food for every raider

As of right now, I only need another stack or two of healer type foods (easily done), the oils, and the Ironshields. Fortunately, I had a little bit of help from a few people (most notably Brand and Lycentia) and some later volunteers to make oils (Madara and Toinz) when I announced this today on the <Singularity> forums. I hope to spur more folks into taking initiative rather than thinking everything’s a freebie and put into perspective how long it took me, as a singular entity to farm all of those materials (and thus how quickly we could do it if EVERYONE pitched in). I want to win. I want us to be fully prepared and ready to rock, and hopefully with this incentive, we’ll have a lot more grins rather than grim determination.

So if you’ve been wondering why I haven’t updated recently, now you know. With that out of the way I can start fully planning out what I need from Badge vendors (I have pointedly put this off despite the fact that I know Runy needs DPS gear and my paladin could use some more fun things for Retribution) and gleefully anticipating all the new non-combat pets.

 

too much bare farming, lol!

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For shizzle, Shahrizzle.03.16.08

For those folks who don’t know, Mother Shahraz is a six armed Shivan who chills out in the Den of Mortal Delights. She’s surrounded by a lot of annoying AOE trash comprised mainly of Charming Courtesans, Temple Concubines and Enslaved Servants, who, effectively, are her bitches. A few other scantily clad shivans roam the hallways in pairs and are aptly dubbed Sisters of Pain and Sisters of Pleasure. To that end, “More ho’s coming!” is something I hear far more often than maybe I’d like to while we’re pulling.

Mother Shitbox is not a difficult encounter: it’s an annoyance. It’s a resist fight. As if druids didn’t have enough gear, Blizzard thought it’d be fun to throw in a few fights (RE: Hydross, Shahraz, Illidan) that’d dredge up AQ40/MC/Vael frustrations memories. While I’ve read reports of raids going in with less than 365 shadow resist, making sure that every person in your raid reaches the resist cap should be a priority so that you’re not taxing an already stressed healer pool. Fortunately, reaching the resist cap doesn’t mean hounding the AH for Greens of Random Shadow Resist Boners as every armor class has an epic craftable SR set. The mats aren’t terrible, but all the pieces require multiple Hearts of Darkness, which only drop off of BT and Hyjal trash. At the rate <Singularity> plowed through content, we didn’t even have enough hearts to kit out our entire raid; we borrowed from <Drow> and <Juggernaut> just to be able to start attempts. Barring a lack of hearts, a crafted cloak, the Medallion of Karabor and a Shadow Resist buff should round everything out. The crafted pieces are there just for the resist: there’s only SR and STA on them, and if you’d like any other particular stat to make you less useless, you’ll have to get it enchanted. Enchanting a resist set that’s only used for one fight makes me want to kill puppies, so I threw on the cheapest chants I could find for an edge.

Of course, when I started coming in for the Shahraz fight, I was also resto. While I’m not generally one to admit that being a tree has its flaws, Shahraz is a miserable fight for druids. On one hand, slipping into ToL seems ideal: by reducing the cost of your HoTs, you’re combating the ongoing mana burns and increasing the healing done to your group. On the other hand, you’re poorly equipped for moving quickly if Shahraz casts Fatal Attraction on you. What’s that? Fatal Attraction is a spell Shahraz casts on 1-3 players that teleports them to a random location while simultaneously dealing over 2k AOE shadow damage a tick to everyone in the area. This means that as soon as you’re teleported you need to run in the opposite direction from everyone else (i.e. the other players who were teleported and whoever you’ve been teleported on top of) or you’ll essentially blow folks up. Unless you’re extremely quick and have excellent latency, being teleported in ToL, shapeshifting to either caster or cat form, and then peacing the fuck out probably takes half a second too long. Thus, being a resto druid on this fight means standing around like a retard in caster form and casting Lifebloom whenever you have the mana to do so.

This week, after we’d cleared through the bitches and ho’s, I prepared to swap out for someone else. My DPS as a feral druid is just above abysmal in the shadow gear, and as a tank, I can’t reach crit immunity wearing that junk. It’s funny how often you put blinders on when you raid in only one capacity for so long; though we’ve been farming BT and Hyjal for a few months now, I’ve only been in there as a healer. I know what I’m doing, but I’m relearning as I go through as a tank. Which brings me to my point. Despite my warnings that I wasn’t quite crit immune in the gear I was wearing (why yes, I did tank in pants enchanted with Silver Spellthread!), our raid leaders had me set up as one of the offtanks.

Shahraz requires three tanks: one wearing normal mitigation gear to function as the main tank, and two wearing SR gear to soak up the Saber Lash. If you’ve ever done the Lynx boss in Zul’Aman, you know what I’m talking about—Saber Lash is a frontal cleave attack that evenly distributes its damage across three targets. In Mother’s case, it also provides a temporary immunity from Fatal Attraction every time it hits, which prevents the tanks from being teleported all over the place. How much damage are we talking about? Oh, 75,000 or so. Obviously it’s a big deal if one of your offtanks goes down since the 75k will only be spread between two, rather than three, people. The MT takes it like a champ (dat bitch hits hard , yo) while the OT’s sit there and collect free epics. No, really. The OT’s run debuffs on the boss and then sit back and relax. Supposedly, normal parry mechanics (as in if she’s parried she would attack faster and therefore pummel the MT) don’t apply to Shahraz, but everyone’s rather unwilling to test it and risk wiping.

In my SR, flasked and wearing every piece of +DEF gear I had on me, I was sitting at about 21k raid buffed with a defense rating of 405. To be crit immune as a bear, you need 415 if you have all 3/3 SotF. The reason that I didn’t die or take massive amounts of spike damage was because, as I found out later, Saber Lash cannot crit. In fact, Shahraz doesn’t crush either, and that’s apparently because the massive amounts of shadow damage, intense physical damage inflicted on the MT and periodic mana burns was barely enough for healers to keep up with. Let’s take a look:

The majority of her damage output is, as expected, put out by Saber Lash, but if you follow along with each column above, you’ll notice that she doesn’t have any recorded crits at all. Below you’ll find a damage taken parse from our three tanks (myself included). Even with my DEF and AGI totally lacking in that gear, I still had an exceptional amount of health and a reasonably high AC as well. As you can see, I actually managed to mitigate more of the physical damage than the T6 geared warrior above me. I just kept up Demoralizing Roar (which overwrites a non Improved Demoralizing Shout) and Feral Faerie Fire; additionally, whenever my trinkets came up, I popped those (Adamantine Figurine for extra soak and Badge of Tenacity for overall AC gain and Heightened Reflexes) and when she enrages at 10%, hit my Bearwall (Frenzied Regeneration) to take the heat off the healers.

While I realize most tanks who’ve already been through the Shahraz fight probably know this stuff, don’t let anyone dissuade you from bearing down on her because you’re crittable in SR gear. I’ll have to check the parses from this coming week, but it seems as though feral druids would be the best overall choice for taking the Saber Lash; it makes sense—we best mitigate heavy physical damage.

 

Keep the pimp hand strong.

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