Archive for the ‘Raiding’

Dear Journal: I think that Blizzard guy is totally checking us out!05.20.11

Blizzard recently wrote a follow-up to the backlash they received from the Dungeon Journal. You can read the whole thing here, but I'd like to just highlight a few sentences.

That said, we have been listening to feedback as well and have trimmed back a little of the information. We also may consider (for the future) not documenting specific abilities for very difficult bosses like Sinestra, or heroic modes on final bosses like Ragnaros, or even what exactly causes Onyxia to deep breathe.  Getting solid constructive feedback that we can consider to set into motion for change is always welcome and useful to us.

As I mentioned in one of my previous posts, I don't necessarily have any issues with the Dungeon Journal; however, I did have a problem with Blizzard stating that it wouldn't contain any strategy tips when it clearly did. There were also a lot of high-end raiders angered by the immediate inclusion (without gating) of all heroic bosses encounters. Looks like, for once, Blizzard was listening.

Posted in Raidingwith 1 Comment →

Getting head.06.26.09

Mortality: Hey, did you see this? 

Me: What?

Mortality: Exodus killed Yogg without any of the Watchers. That’s an RNG nightmare. 

Me: Oh yeah? 

Mortality: Yeah, apparently that gets you Mimiron’s Head. 

Me: Let me see. 

 

 

Mortality: I don’t know why you’d just ride that thing to go do Hodir dailies, though.

Me: Well if you already killed Yogg with 0 watchers, what else is there to do?

Mortality: Good point.

 

I’m still waiting for my character to copy to the PTR, as it’s been four days so far. More information when I get on there and get my tests running.

Posted in Raidingwith 6 Comments →

How to get what you want: clothes ON edition.05.20.09

I write a lot about gear—what looks totally sweet, stuff that will probably improve your DPS, how to kill the boss to get the gear, and the next-best-thing if you can’t pick up what’s best-in-slot. What I don’t normally cover is the politicking about who gets what—normally I don’t care. If you show up all the time and play like a champion, chances are pretty decent you’ll pick up what you need. But let’s set the record straight: there is no perfect or fair loot distribution system. Finding a DKP setup that pleases your entire raid group is like stuffing high school kids into uniforms—a few people look good in chinos and pleats and the rest are content to bitch until they graduate.

But what if there was a different option that didn’t rely on the supposed know-all of a loot council, RNG, endless grinding for consumables, an absurd amount of seniority or DKP hoarding? What if there was a system that rewarded your raiders for time spent in raid and content downed? What if that system also helped to level the playing field between older and newer players—and still gave partial preference to folks who’ve been around for awhile? What if it also allowed raiders to really differentiate between the most highly coveted items and those that might only be a slight upgrade? That system exists, and it’s called “Shroud.”

I’ll save you some potentially boring history, but the loot system is (predictably) named after the guild that created it, and it’s what we currently use to distribute loot in ECR. It goes a little like this:

Basic Shroud Concepts
Guild Amendments
Raiders are awarded a set number of points for being present at the beginning and the end of each raid. Regardless of the number of bosses downed, points-awarded stays the same. In this way, raiders earn DKP even during progression raiding when killing bosses may be slow-going or non-existent. Raiders earn 2 points for being in raid at the start and 2 points for being in at the end. Raiders are also awarded an additional 1 point per half hour of raid time.

Raid leaders also have the capability to award 10 points for first kills during progression, which rewards the folks who put the time in to down a boss, and may occasionally up the per-half-hour points to 2 during progression.

When a raider wants a particularly item, they “Shroud.” This is essentially a bid for that item, and of the Shrouders, whoever has the most DKP earns the item. When the item is obtained, the winner’s DKP is reduced by half.

Ex. Runy Shrouds on Lotrafen. She had 400 DKP. After receiving the item, she has 200 DKP.

Same. A “Shroud” is the highest form of bid possible and should only be used if the item is something you really want. If no one else Shrouds on that item (and there are no other bids), you only lose 10 points rather than half your DKP pool.
If a raider does not want to Shroud, they can bid on the item for a fixed amount of points. If a raider wants a piece of gear but it’s not best in slot or totally amazing, he or she can attempt to obtain the item using a “standard” bid for 10 points. If there are multiple standard bids, a roll-off will determine who receives the item.

If a raider wants to save a piece of gear from being disenchanted, they can bid “save” for 10 points. This is essentially the same as a standard bid; however, all standard bids have priority over saves.

Finally, if a raider wants a piece of gear for offspec, they can attempt to win it by using an “offspec” bid for 10 points. This bid also has a lower priority than standard bids; however, if a raider is often asked to utilize his or her offspec, they may be given priority.

Shroud > Standard > Offspec > Save

All extra loot is disenchanted.

Raiders who hoard points (both intentionally and non-intentionally) pay a greater Shroud cost than those who have fewer points. This is to discourage endless point hoarding. A raider must have at least 20 points to Shroud. While folks who’ve been around awhile will generally have more points to Shroud with and thus more chances to win what they’d like, they also lose considerably more than someone with fewer points.

The raider with fewer points losing nothing by Shrouding on potentially “less desirable” items that other raiders would have put to a standard roll-off.

Are there drawbacks? Sure. The Shroud system rewards people for simply showing up and sticking it out—not necessarily their performance. You also occasionally risk ill-will when an individual unexpectedly Shrouds on an item that is generally bid “standard” (ex. tier gear)—sometimes folks just prefer (and anticipate) a roll-off on more common items. This is called “Shroud Bombing.”

As Mortality says,

“LIKE AN ATOMIC BOMB TO THE FACE, THE SHROUD BOMB IS GREAT FOR CRUSHING THE HOPES AND DREAMS OF YOUR FELLOW RAIDERS.”

Overall, however, the key to making this system succeed is to drive home the importance of Shrouding whenever you desperately want a piece of gear. Hunter pissed because he bid standard and a Druid shrouded? Tough fucking luck. By bidding standard, that Hunter acknowledged he wouldn’t be heartbroken if he lost the loot. While I would always encourage you to discuss potential upgrades with your fellow DPS (or healers, or tanks, or losers—whatever) so that you’re ensuring your raid gears up appropriately, the “Shroud” exists to discourage collusion. Maybe that’s mercenary. On the other hand, if you’re content to let RNG decide the win every time, there’s no point in having a DKP system anyway.

Although I haven’t participated in a guild that used Suicide Kings or full-fledged EPGP, the Shroud system is about as close to “perfect” as it can get—in my opinion, of course. You encourage your raiders to show up, stick around until the end, and do their gear research so that they don’t waste their points Shrouding on worthless items. It’s like you’re back in high school sitting next to that super hot chick in algebra class. You can gaze longingly at her and hope that maybe she’ll notice you, you can pass her a note and hope she’ll read it before crumpling it into the garbage bin, or you can go balls out and ask her to the prom. If you want her—I mean, it, you go for it.

WIN BIG OR LOSE BIG—THERE IS NO TRY.

Posted in Guide, Raidingwith 26 Comments →

Better performance? Check!04.23.09

So I keep seeing people posting or linking to various strats that are already available from a million and twelve websites dedicated to that very thing. Instead of doing that, I’m going to give you a quick fix for many of your positioning woes, and I’ll provide step by step instructions on how to accomplish it. 

  • Check the box that says “Projected Textures.”

  • Click “Okay.”

 

That’s it. As you can see, I normally play with all my settings cranked to 11, and you’d think that I’d be able to see all the ground effects that come into play during boss encounters. Wrong! The Projected Textures setting lights up runes (and other area effects, like Consecrate) on the ground like you’ve never seen them before. Checking that one box is the best strat I can give you for fights like Hodir when you need to be moving frequently and avoiding menacing blocks of falling ice. The guesswork, so to speak, is eliminated.

For those of you who have performance issues (you know, with your computer; I can’t help you with any other performance problems), checking this box will make things run slower. Try lowering your other video settings (i.e. view distance, ground clutter density, weather intensity, ground clutter radius, environment detail, shadow quality) and making sure that stuff like your Spell Effects remain high. The game might not look as rich or badass, but if it makes you a better raider, it’s the way to go. 

 

Posted in Raidingwith 5 Comments →

MAXIMUM DAMAGE: Talent Choices for Feral DPS in 3.104.14.09

Now that the days of so-called “utility” classes are over and hybrids should be doing nearly as much (if not the same) amount of damage as pure DPS classes, it’s time to start thinking like a pure DPS class. Have you taken a talent that doesn’t amplify your damage? Does that talent greatly increase the damage of the raid group? No? Skip it. You want to start every rotation hearing that dude from Crysis saying “MAXIMUM STRENGTH” in your head.

The 0/55/16 build effectively gives you all of the high-damage tools you need to rock out and omits any sort of general survivability. You can arguably move a few points around to customize your build to do exactly what you want to (ex. drop Improved Leader of the Pack for Feral Instinct). If you’re exceptionally concerned about Swipe damage on trash, you can make a macro like the one below to give you a little more of an edge and bind it to your Swipe button:

/#showtooltip Swipe (Cat)

/equipslot 18 Idol of Perspicacious Attacks

/startattack

/cast Swipe (Cat)

And then switch back by binding your other idol of choice to an ability you primarily associate with single target damage, such a Shred:

/#showtooltip Shred

/equipslot 18 Idol of Massive Boners

/startattack

/cast Shred

Notable DPS talents that have changed substantially:

  • Heart of the Wild. The DPS part of this talent hasn’t changed; however, 5/5 Heart of the Wild will only give you a 10% STA boost in Dire Bear form now, meaning that if you decide to be a total retard and pull aggro during a trash pack, going Bear and hoping for the best will make you a squishier target than you remember.
  • Rend and Tear. The FB critical strike bonus has been reduced down to 25% from 50%. This may diminish the effectiveness of working FB into a regular rotation; however, using the Idol of the Ravenous Beast while stacking at least 200 Armor Penetration may prove to bump up the usefulness of FB beyond DPS simulations. To that end, this build also maxes out Feral Aggression.
  • Primal Gore. Completely new. Although this talent now only boosts our Rip and Lacerate DoT damage (rather than Rake as well), it is a substantial damage multiplier. Have the Idol of Worship? You won’t be disappointed.
  • Improved Mark of the Wild. If you didn’t already have this worked into your build, you should. 2/2 IMotW now acts like a baked-in Blessing of Kings and increases all of your total attributes by 2%.

Glyphs to have on hand (once they’re available):

I never had the opportunity to test Glyph of Berserk, although I tend to think that you’d be better off with Glyph of Savage Roar (a veritable no-brainer), Glyph of Rip, and Glyph of Mangle. Obviously, if you have some other form of manglebot available (like a Bear tank or a Warrior with Trauma), you won’t be using Mangle and can substitute that Glyph for something else. 

All other talent choices should be self-explanatory. Questions? Drop me a line.

Posted in Cat, Feral, Guide, Raiding, Ulduarwith 25 Comments →

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