Hey, I’m still talking here!

Posted by in Mists of Pandaria

When I stopped blogging in 2011, it was largely because I lost interest in the game. Cataclysm felt flat, like a curious filler episode in between real content, and I became disconnected from my character and my endgame experience. I wasn’t raiding in any satisfactory capacity, and further, I wasn’t compelled to. My general disinterest coupled with the added duties of being a new homeowner and a renewed dedication to fitness sealed my departure, and I didn’t pick up a new MMO until June 19, 2012, when The Secret World released[i].

Looking back, 2012 turned into a very important year. It’s strange that it can take so long[ii] to finally feel like you’re becoming the unstoppable cyborg badass you always imagined you were. And you know, I’m not just describing a physical change (though that’s also occurred)—I’m talking about a complete introspective metamorphosis. I imagine I’ll probably detail this exploration in essay format at my other blogging project, but my point is that I encouraged new growth. I kindled some new flame of my being, and I was able to reach out to other likeminded individuals in my community for the first time since I moved to the Midwest.

I still ignored Mists of Pandaria. Truthfully, I was kind of an asshole about the whole thing[iii]. But I think that I was just feeling left out and left behind, and sort of anxious that I wouldn’t have a place in the community anymore. Eventually I caved to a peculiar sort of boredom, bought the expansion, and started the arduous process of leveling both my Alliance- and Horde-side characters again. I collected more pets. I hopped into dungeons and raids when the opportunities presented themselves. In fact, I’ve mostly been quietly coasting, playing casually and idly considering gold-run challenge modes.

I never thought I’d come back to WoW blogging, but after listening to the first episode of Justice Points the other day, I realized that there’s still a lot I want to say. I may not be theorycrafting (much) or working on progression (probably), but there are still elements of both the game itself and the community it’s generated that I want to talk about. I was kind of hoping you’d all join me on that adventure.

We need to talk about Brewnette.

 


[i] I didn’t want to go into great detail about The Secret World because that’s not what this blog is about, but if you have the opportunity to play it, I really believe you should. In my opinion, the game only really suffers from some user interface idiosyncrasies and a dearth of new content, but it gives you an incredibly immersive experience, a compelling story, and some really, really unique multiplayer experiences.

[ii] You know, like 27 or 28 years. 

[iii] Pandas are too silly, I’m sick of the corruption themes, adding mini games will trivialize content, catering to the lowest-common denominator will eventually set everyone’s house on fire, et cetera.