Curiosity killed the cat.
As per usual, the latest content patch will rearrange class balance, offer a new dungeon, entice us with new pets, and try to alleviate the daily quest grind with…new daily quests. How do you feel about all that? Too many sweeping changes each time? Not enough? Does content feel too rushed?
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The one thing that really worries me about LK is how fast “progress” is moving forward. We will have our 3rd content patch less than a year. There seems to be nothing to slow down the pace of the game, which IMO, leads to fast burn out. I don’t get it.
Blizzard has to have something up their sleeve that they are keeping secret, otherwise it seems like we’ll need a new Xpac in 6 months.
I loathe class changes. I hate having to respec or remember that such-and-such spell now does something totally different. I have very seldom ever thought a class was “broken” to the extent that people with nothing better to do with their time seem to. If it ain’t baroque, stop fucking picking at it.
I do however love love love it when they make “standard of playing” improvements like improvements to save me bag space, improve my ui, etc. Plus as a mount/pet/rep/tabard/self fulfillment junkie new stuff like the tournament content excite me.
Easy raiding content means that Blizzard has to push through big patches to get the raid content to not be stale (thus also leading to burnout). There have always been a lot of patches going on, and most of the patches have had pretty dramatic changes to one class or another.
Raiding content at this pace isn’t a real problem for me. I think their mistake was not releasing something like the coliseum with Naxx; having a second tier of content at release seems like something they really should have done. But Naxx, OS, Maly, Ulduar and the coliseum is comparable at least in number of bosses to what we had through BT, except it’s paced a bit better.
I do think they’ve done a better job of making the content more long-lasting, though the side effect of this is making you feel very rushed to get everything done by the time the next patch hits. The Glory of the Raider stuff in particular is frustrating for Ulduar; 4 months for that many hard modes is not fun.
What really bothers me is the amount of boss changes and player changes they’ve made. The class juggling and changes have been really huge compared with TBC, and it continually feels like we’re playing in beta releases. There isn’t stability, and it’s disheartening.
It sounds like to me that they are trying out strategies and mecanics for their next MMO.
If this sort of pace is what they want to do in their next MMO, they better hire a huge content staff as they will be working 247. If they move any faster I’m as well be playing Twitter: The MMO.
God, I wish I knew how to vote. I’m pretty confused. It feels like there’s no way I’ll get the ironbound drake, and even the rusted is a little shakey. I totally feel rushed; and I feel their constant nerfs to bosses is to ensure we all progress at a rate they’ve determined. But I’d rather not be manipulated so much. However, people are complaining the content is too easy, so maybe that means my guild is just not up to the challenge. But on the other hand, it puts us in a constant state of frenzy: we will, or will we not, make the deadline for the drake? And even if we do, we’ll have precious little time to farm for all that lovely hard mode gear, before the next instance is out.
/confused.
I hope they don’t remove the Ulduar drake acheivement; because pulling those with rapid content patches is definitely a problem in my opinion. It’s forcing people to move fastfastfast.
As to burnout, honestly… People need to pace themselves. It’s easy to avoid: Just play a little less.
I love the rapid content patches. I’m very casual in my play time, though I’m a member of a progression raid guild. I only get in on random raids and can never make regularly scheduled attendance, but I still manage to get myself at least reasonably geared.
It works well for me. I see the new instances, try out all the new encounters, but instances never sit on “farm” for months (which I can’t begin to say how much I loathe). They keep making “previous tier” gear easy to get, so as each new tier comes out, it’s easy to gear yourself with old-tier gear to keep up, reducing the need to farm instances forever.
The badge changes, for example, are really going to help there. Once Ulduar isn’t the top tier raid anymore, you’ll be able to get your t8 gear pretty easy on your own.
So, you don’t need to omgwtfpowerraid ulduar. Run it, beat it, enjoy the experience, then move on to the next raid.
It’s much better, in my opinion, to focus on beating a raid, getting down the acheivements/hard modes/etc, then moving on to the next one rather than farming just one raid for months to get everyone geared. That, in my opinion, is a much bigger cause of burnout and boredom.
One of the things that frustrates me is how the vast majority of guilds haven’t even killed the current end-game boss, (14.3%on guildox) and they’re already moving right along. At the same time, however, I like this because it’ll create a little separation between the cutting edge and mildly hardcore guilds in terms of who’s doing what.
What I’m not looking forward to is deciding how to spend precious raiding time once 3.2 comes out… Ulduar or the new instance to start the week?
I’m a “maybe.” I like some things, hate others, and wish they would stop screwing around with other stuff.
-_-
I’m kinda in a gray area. I like the new content sure, but the downside is that if Blizz keeps making it easier to get the next level of gear, they are making their other content obsolete. Seriously, who is going to want to run Ulduar/Naxx/EoE when you can get much better gear from badges on 5 mans? True, some guilds/groups might run them now and then to try to get the achievements or for novelty but it makes sense to get Tier 7, then upgrade progressively to the next level of content. Its kind of like getting that code that lets you skip to the end of a video game rather than work your way through. The business model works on getting subscriptions for as long as possible. People will be more likely to leave if they can get all the end game content done faster and easier which will mean less dollars to go towards developing the next content/upgrades/maintenance, etc.