Hey, what are you wearing? Ulduar Loot Lists for Cool Cats!

Posted in Cat, Guide, Ulduar, Weapons on Apr 24, 2009

This post is now outdated. For up-to-date information and better gear recommendations, please go HERE.

As promised, I have compiled an Ulduar loot list for all the hot cats out there. Note that this list only includes loot that’s new in 3.1 and that it’s entirely possible that more loot is yet to be discovered. If there are leather items you know have dropped and they haven’t been included, do me a favor and drop me a line so that I can add them to the spreadsheet. When considering what gear I chose as a top choice, remember:

 

  • Agility and Armor Penetration are the “best” stats to stack as a Cat right now. This doesn’t mean that you won’t benefit from Critical Strike, STR, or Haste. 
  • You will want your two-piece T7/7.5 and two-piece T8/8.5 bonuses.
  • Best-in-slot means nothing if you’re not Hit or Expertise capped (or at least fucking close); choose the proper gear accordingly.
  • In most cases, 25-man Ulduar gear will be better than 10. Sorry, kids.
  • I’m not including pre 3.1 gear. There’s a good chance you’re already wearing some sweet stuff. Make sure you do your research before assuming something in Ulduar is 100 percent better.
  • Where my idols at? For DPS, you’re still going to be alternating between the Idol of the Ravenous Beast (especially if you stack ArP) and Idol of Worship.
  • Trinkets? Do yourself a favor and go get that Darkmoon Card: Greatness. Pair that up with something like Grim Toll or Bandit’s Insignia or the Mirror of Truth, and you’re good to go.

And without any other further ado, here’s my DPS gear shortlist! For a full rundown of gear and stats, please download my 3.1 Gear List Spreadsheet here. 

 

 

Keep checking back as this gets updated. Good luck in Ulduar!

18 Comments

  • At 2009.04.24 11:13, Stop said:

    Specifically, the Belt of the Twilight Assassin costs 28 (28? what a random frickin’ number) Emblems of Conquest, from either the leather armor chick, the rogue armor guy, or the Alliance & Horde Emblem of Conquest vendors.

    I still want your hat.

    • At 2009.04.24 11:35, Kal said:

      There are 14 bosses in Ulduar. Most of their budgets come from the notion that you’ll be doing some multiple of that, so you get one emblem from each boss. Thus, with a clear it’ll take two full weeks to get the belt.

      • At 2009.04.24 11:50, Runycat said:

        Interestingly, we’ve gotten boned out of our Emblems on the past two bosses we’ve done. My ticket’s been opened for the past three days.

    • At 2009.04.24 12:09, Kal said:

      Also, thanks for doing this. Looks like a good list, and it’s one more thing I don’t have to do :)

      • At 2009.04.27 06:24, Runycat said:

        Hey, no problem. Thanks for putting together a tanking list. I like how this works.

      • At 2009.04.27 06:24, Gingershnaps said:

        Have you seen some of the new items discovered from Yogg-Saron (25)?

        http://www.wowarmory.com/item-info.xml?i=45533

        Dark Edge of Depravity
        Binds when picked up
        Polearm Two Hand
        665-999 Dmg Speed 3.40
        (244.7 damage per second)
        +112 Agility
        +129 Stamina
        Red Socket
        Blue Socket
        Durability: 120 / 120
        Requires Level 80
        Equip: Improves hit rating by 64
        Equip: Improves haste rating by 85
        Equip: Increases your attack power by 164

        http://www.wowarmory.com/item-info.xml?i=45536

        Legguards of Cunning Deception
        Binds when picked up
        Leather Legs
        533 Armor
        +112 Agility
        +127 Stamina
        Yellow Socket
        Red Socket
        Blue Socket
        Durability: 90 / 90
        Requires Level 80
        Equip: Improves critical strike rating by 78
        Equip: Increases your attack power by 152
        Equip: Increases your armor penetration rating by 66

        http://www.wowarmory.com/item-info.xml?i=45534

        Seal of the Betrayed King
        Binds when picked up
        Unique-Equipped
        Finger
        +74 Strength
        +81 Stamina
        Blue Socket
        Requires Level 80
        Equip: Improves hit rating by 40
        Equip: Improves critical strike rating by 48

        Thanks for the list btw, good stuff :)

        • At 2009.04.27 06:27, Runycat said:

          Sorry, my spam filter caught your comment and thought you were crazy. Anyway, YES. I did see this. If I wasn’t wiping all night in Ulduar, I probably would have updated the spreadsheet last night (and am actually working on it right now).

          I was ridiculously excited about the Dark Edge of Depravity until I realized it was Hard Mode Yogg. I’m sure I won’t be seeing that anytime soon.

        • At 2009.04.27 09:28, Grieve said:

          I just wanted you to know that you suck and I’m shroud bombing all of your loots.

          Thank you,

          Grieve

          • At 2009.04.27 09:56, Runycat said:

            Is this because you’re jealous I’m boning Mort? Or are you challenging me to out DPS you while wearing Naxx gear?

          • At 2009.04.27 21:19, Aleanathem said:

            Great read! Too bad we still haven’t seen all of the possible drops out of Heroic Ulduar(well from what I’ve seen there’s more).

            I’d debate you on being Hit and Expertise cap. From checking many calculators and personal experience(mostly pre-Wrath being below hit cap..not much changed in my opinion) neither is as important as, currently, agility. Hit is a great stat if it’s on the gear, but gemming and enchanting for it is sorta pointless. I’m much like you in being way over the hit cap. Currently I am at 334 with Twisted Visage. I’d personally be fine with between 220-250 Hit Rating as a feral. We have Primal Precision which refunds a percentage of our energy when we miss a Rip or Ferocious Bite. There is plenty of debate over this on the WoW Druid Forums and Elitist Jerks though. Just good to see another feral for once!
            You should also note that most druids shouldn’t be gemming for ArmorPen until they reach a certain amount of crit. I don’t the exact numbers. I’ve seen quite a few. The FeralByNight simulation on EJ is very handy!
            Thanks again for the gear list and spreadsheet both are just more information to bounce around. Found you searching for something completely different….potions/stat food information. I’m a feral tank convert so to speak. Went from mostly tanking in TBC to mostly dpsing in Wrath.

            Aleanathem
            Reality Check
            Shandris

            • At 2009.04.28 06:20, Runycat said:

              Hey, I’m glad you stumbled over here somehow, even if you ended up getting pointed to a now-obsolete article. I should probably get on updating that. I’m definitely going to be making a strident effort to update the spreadsheet as soon as more gear comes up.

              At any rate, I think it’s fairly clear that most of my lists/suggestions/strats are geared toward individuals who already have pretty decent gear–and this means that they’re probably just below or way over the Hit cap. Similarly, you can overshoot the soft Expertise cap just as easily from gear alone. At this point in the game, you really shouldn’t need to gem/take consumables for Hit or Expertise (unless we’re talking about Kologarn, and that’s a different story). You’re not going to see a significant DPS loss at 250 Hit rather than 263, but you’re going to notice major cycle fuck-ups when you get lower than 240. I’ve been there.

              Additionally, if you assume BiS gear for Cat (Naxx gear), raid buffed and without AGI/Crit gems, you should really be over 50% crit. I’m sure you probably are. If you’ve gotten over that hump, you can fairly safely go ahead and gem for Armor Penetration without worrying you’re going to be boning yourself on combo points, etc. The FeralByNight simulation is definitely cool, but I’m always very wary of napkin math v. reality. As always, it’s how you can execute your rotation, and as far as I’m concerned, I’m going to do it without a mod telling me when to push what.

              So if you’re using the Shred Idol and you’ve got ~50+%, sitting at approximately 220 ArP or greater is pretty rockin’, and you’ll be able to work in multiple FBs to your regular rotation without fail.

              Additionally, grats on Twisted Visage. I haven’t seen it drop yet, but I’m hopeful (although I’ll end up in the high 3′s on Hit just from gear, too). In actuality, I’m really gunning for Lotrafen, especially since they’re essentially the same (Hit or ArP, and I’d like the ArP).

              Anyway, thanks for reading, and I hope you stop on back! Best of luck in Ulduar.

              • At 2009.04.28 15:18, Aleanathem said:

                Definitely see where you’re coming from. Guess I never had the same issues below 240 hit rating. Only saw a minor improvement in my dps closer to hit cap. And yeah I’m going to be getting Lotrafen as well just to test between the two. My guild has two rogues, three hunters, and myself. Being the only feral druid I normally get most of the gear I go in on. Thanks for another feral blog to read and more ideas to bounce around while reviewing WWS!

                Aleanathem
                Reality Check
                Shandris

            • At 2009.04.27 21:46, Rivendael said:

              Hi, you recommended a combination of 2 Tier 7.5 and 2 Tier 8.5, but these aren’t listed in your DPS gear shortlist.
              Is the bonus for 2T7 really that good to offset getting the 2-piece, 4-piece -and- additional stats from the T8 armor? If so, which are the 2 T7 that we should drop T8 for? (This is of course assuming I can get 4 or 5T8 by the end of Ulduar, which is probably not too hard.)
              Otherwise, I’m assuming that you meant that we ought to hang on to at least 2 pieces of T7 for the bonus until they can be fully replaced by T8…. was that the case?

              • At 2009.04.28 06:25, Runycat said:

                I’m in the process of doing some updating, currently. But yes, you’re currently going to want to hang onto some sort of two-piece 7.5 and you’re going to want two-piece 8.5. At the moment, I’m trying to sort out which pieces I’m going to keep myself, and when I figure it out, I’ll be sure to post it. As of right now, it doesn’t look like the four-piece T8.5 set bonus will out awesome the two-piece 7.5/8.5 combo. It’s going to be a veritable balancing act of planning around those four pieces of gear. The real question will be whether you get more out of the two-piece combo than you would from wearing totally BiS leather. It’ll get figured out soon.

                Bottom line right now: two-piece 7.5, two-piece 8.5 for DPS. That may change.

                • At 2009.04.29 16:47, Supah said:

                  Although, wouldnt the stat difference and extra 8 seconds on savage roar from t8.5 bonus make up for the 4 second loss on rip? I think the stat bonuses would add to your dps more than an extra four seconds on rip… and by adding 8 seconds to savage roar you have that extra time to gain combo points for another FB or refreshing that “gimped” rip.

              • At 2009.05.02 17:45, Gingershnaps said:

                Hi Runycat! Check thy email m’dear :)

                • [...] you recall, I posted a preliminary Ulduar Gear List for Feral DPS a few weeks ago. Since then, I’ve done a lot more raiding, have made substantial changes to my [...]

                  • At 2009.05.12 00:09, Ayriss-Grim Batol EU said:

                    Regarding wether or not to use 2xT7.5 and 2xT8.5 i’m in that same situation.

                    Basicly im using 2xT7.5 and 2xT8.5 at the moment because im just precisely expertise capped and hit capped(atleast with a draenei which i always have in my grp). Now heres my thoughts… With 4xT8 You can pull a savage roar at around 3 combopoints which has the same duration of savage roar w/o the bonus. THis should in theory means that you get “extra” energy to use for other abilities. Rip would need to be reapplied sooner. However i’ve got a feeling the 4xT8 bonus will be slightly better when you learn to use it correctly. Furthermore the stats on T8.5 are better (obviously) than T7.5 and those must be taken into consideration aswell(but watch your caps). So I will most likely use t8.5 4set bonus when i fix my expertise (not capped atm with 4pieces t8). Atleast you can say for trashmobs 4set t8 > 2set t7+2set t8. But who cares about trash anyway.

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