Take it off! Blizzard Removes some Bonus Armor from Current Items on the PTR

Posted in Feral, WotLK on Sep 16, 2008

With the impending Feral changes, Blizzard’s desire to homogenize the tanking crew, and unsolved itemization fears lurking sixty days out, I took comfort knowing that the armor I worked so hard for would provide a safety net. A week ago, however, MMO-Champion announced that Blizzard changed already existing Paladin and Warrior armor in beta to account for game mechanic changes. Soon after, I wrote up an article detailing why I thought similar changes would be devastating for the seemingly unrealized Feral Druid class. I perused the diatribe multiple times, decided it sounded too negative, even for me, and slid it to the side.

There’s no need to tell me the obvious: T6 won’t last forever. I don’t cling to any illusions that T6 will be viable for extended lengths of time, but even pre-BC endgame gear provided a substantial leg up into Burning Crusade content—well into Karazhan, in fact. Maybe not for Feral Druids. 

I hate to point out the obvious, but we used to function as primary tanks at Burning Crusade’s release. Once Blizzard discovered that Druids were occupying the coveted “main tank” position with enormous health pools as fresh 70s,  that Mangle was only slightly overpowered, and that they’d conveniently forgotten to scale Warrior’s threat generating abilities for Level 70, Druids were swiftly kicked back to #2. Our particular niche has always been a little indecisive, the subject of many tweaks, tunings, and nerfs, and once again, Blizzard has decided we need to move back to #1 (conveniently forgetting that Druids do MT much of Burning Crusade’s endgame content). Does that necessitate that we change our currently implemented gear as well?

Blizzard thinks so. I admittedly haven’t been on the PTR yet, but according to the WoW Forums, all bonus armor from Druid items has been removed. For comparison’s sake, let’s take a look at the Heavy Clefthoof Vest we know and love for entry level tanking as it stands now:

Burning Crusade

Heavy Clefthoof Vest
Binds when equipped
Chest
500 Armor
+45 Stamina
Yellow Socket
Yellow Socket
Blue Socket
Socket Bonus: +4 Dodge Rating
Equip: Increases defense rating by 24. 

On the PTR:

Heavy Clefthoof Vest
Binds when equipped
Chest
290 Armor
+45 Stamina
Yellow Socket
Yellow Socket
Blue Socket
Socket Bonus: +4 Dodge Rating
Additional +15 Dodge Rating (not AGI, Dodge)

Defense rating becomes irrelevant. The change to Dodge Rating over Agility is less than obvious, but may be explained as the need to scale back a Druid’s ability to stack AGI like a champ and gain an extraordinary amount of defensive and offensive stats all at once. So why does WotLK gear stack AGI in spades then? Consider this:

At Level 70, Druids need approximately 19.5 AGI to equal 1% Dodge.
At Level 80, Druids need approximately 40.5 AGI to equal 1% Dodge. 

Potentially, straight up Dodge Rating might earn you more initial benefits (for avoidance) than a similar amount of AGI. Thus, our armor and AGI scaling will be much, much similar to a Warrior’s and a Paladin’s—but we’ll remain unable to Block and Parry. What does this have to do with the nerf to our Burning Crusade armor? I have a feeling that the developers will be forced to address the Block and Parry “issue” at some point in the near future, especially if they want to streamline tank classes. 

While I admit that a flat 12%-15% damage reduction (from Protector of the Pack) coupled with our current armor and avoidance would feel a tad overpowered (nevermind adding Natural Reaction into the equation), I’m still not convinced that 12%-15% equals the combined defensive stats of Block and Parry. Essentially, while Blizzard dicks around trying to balance tanks, we’re potentially sitting in gimped armor that we had hoped would get us through the rough spots. 

What does this mean for the upcoming content patch? Maybe nothing. Blizzard might not implement any itemization changes until Wrath actually goes live, and there will be absolutely zero to worry about (other than going down like a paper sack). What if the itemization changes and boss abilities remain the same? Say goodbye to tanking until WotLK. Worrisome? Perhaps, but how much tanking are you be planning on doing between mid October and early November? To be fair to Blizzard (for once) I can’t imagine that they’d implement those kinds of itemization changes pre WotLK and rob Bears of their raid slots. I think there’ll be enough chaos. 

Regardless, even changing our current armor stats day one in Wrath of the Lich King forces all Druids to start from scratch; there’s no familiarity territory to fall back on. I can only speculate what will replace the bonus armor and Defense rating on all my rings, necklaces, and trinkets—especially because Warriors and Paladins still use some similar items. Dodge rating? Agility? Expertise? The magical ability to Block and Parry attacks? I’d start reevaluating rings and trinkets especially, and consider replacing (NOT vendoring) standbys such as:

Rings (listed in order of easiest to obtain to most difficult):

A’dal’s Signet of Defense

Violet Signet of the Great Protector

Band of the Eternal Defender (great, if you want STA, an on-equip bonus, and a multitude of other stats that will be useless to you)

Ring of Hardened Resolve (the Expertise and STA is great, but the other stats are a waste)

Trinkets (listed in order of easiest to obtain to most difficult):

Badge of Tenacity

Shadowmoon Insignia (Defense rating, yes, but also Dodge rating and an on-use effect, which still make it useful)

with items bearing stats with a little more longevity (i.e. not just Defense rating and Bonus Armor):

Rings (listed in order of easiest to obtain to most difficult):

Ring of the Stalwart Protector (has Bonus Armor, but also Dodge and STA)

Band of the Eternal Champion (STA, AGI, AP—might want to go exchange your old one)

Band of the Abyssal Lord (has Defense Rating, but also STA and Hit Rating)

Stormrage Signet Ring (STA, Hit rating, AP, Armor Ignore)

Trinkets (listed in order of easiest to obtain to most difficult):

Shard of Contempt 

Commendation of Kael’thas

Moroes’ Lucky Pocket Watch

Steely Naaru Sliver

Many of you probably use some of the above items already, but for those folks who don’t make a point in stockpiling extra gear, you might want to start. Here’s to hoping that Blizzard has the foresight to slide some useful stats in there to fill in the gaps. 

Note: Supposedly the bonus armor is only being removed from leather items. If that’s the case, great! I still recommend getting ahold of any extra set pieces you can put your paws on, and remember that DEF rating will still be a (mostly) useless stat. 

 

10 Comments

  • At 2008.09.16 09:35, Kal said:

    Something you might have missed - they’re not removing all armor, just all additional armor on leather. The Beta already has plenty of gear with +armor on it in the rings,amulets (amulets with armor OMG) and cloaks. That’s not going to change.

    So Ring of the Stalwart Protector and Violet Signet of the Great Protector will both be awesome.

    I have to think that they’re going to nerf Badge of Tenacity, but right now there’s no sign of them doing it. Which likely means it’s going to be one of the best trinkets come wrath. Sigh.

    • At 2008.09.16 10:05, Runycat said:

      I had heard that it was all bonus armor on the PTR, so if that’s the case, great. I’ve been trying to find a blue post on the topic in general, to no avail. If you know of one/have found one, let me know. Sadly, the DEF rating will become a wasted stat anyway.
      Regardless, I’m glad I’m a gear packrat at this point. Options.

      • At 2008.09.16 11:09, Kal said:

        No specific blue post, but general ones talking about the gear and specifically mentioning rings with armor on them. I’ll send you a link when I can find it.

        Def isn’t exactly wasted…it’s just not optimal. It’s about 2/3rds as good as dodge is. You don’t want to stack it or enchant for it specifically, but if it happens to be on gear you’d otherwise be using it’s cool. With the nerf to agility at lvl 70 (as an example) the +6 stats isn’t nearly as good for avoidance as +15 defense is, for instance.

        • At 2008.09.16 11:15, Runycat said:

          It’s not optimal, and I think that we’ll be wanting to seek other stats whenever possible (Dodge rating, Hit, Expertise, whatever). I’ve always been of the DEF over RES camp (to an extent), precisely because of the chance to be missed/chance to Dodge (although we, once again, lose out on the chance to Block/Parry).

          • At 2008.09.16 11:17, Runycat said:

            Do you ever think it’s particularly retarded that all the other animals in the game can Dodge or Parry you, and yet somehow, Druids are incapable of such functions?

            • At 2008.09.16 11:28, Kal said:

              It’s exceptionally retarded that this lvl 10 bear outside of undercity can parry and riposte, but a magical druid that can shapeshift into a bear totally has no idea how that could possibly happen. As it stands, druids are the only bear that _can’t_ parry. WTF?

              The devs have said that if druids avoidance is too low relative to other tanks, they’ll likely fix it with giving druids parry. I’d rather that they just gave druids parry and then fixed other things if needed to make them less powerful, because I absolutely hate that we can’t parry. Especially now that it’s on all sorts of gear, thanks to death knights. I think that it will be given out eventually, but I don’t think it’ll be there in time for the release.

              And I’ve always been a RES person just because the def gear sucked so much for the most part. That, and it wasn’t that costly; the difference between a +15 def enchant and a +15 res enchant isn’t that much. Or the difference between 18 stam/20res and 16 dodge/17def isn’t so huge. Or how good the vindicator bracers are…you get the idea.

              • At 2008.09.16 11:34, Runycat said:

                My Bear ass is so huge that it out to be able to Block something, let me tell you. I think that most of us are on the same page: if they’re going to homogenize the tanking force, they might as well give us those token abilities and get on with it. Despite all of our testing and feedback, the developers still haven’t listened. They’re going to wait until we get destroyed at 80, and then they’ll start contemplating solutions. Wouldn’t it make sense to fix mechanics now?

                “Lol, no wai. WAR comes out liek, really soon.”

                I don’t think you can go all DEF; you lose too much. Any situation in which you’re turning down RES and deciding it’s cool to use a DEF gem is a bad move, IMO. That being said, however, I think that more RES has traditionally allowed you to stack other stats more efficiently (AGI, Hit, and Expertise especially).

                That’s why I’ve got the S3 bracers/S3 Chestpiece/S4 Pants for min/maxing.

    • At 2008.09.16 10:35, crimxona said:

      Assuming that this change does not affect bonus armor on pvp gear (or they could, due to the Armor Pen change), would that make the S4 Dragonhide gear on par or even superior to dedicated tanking pieces?

      • At 2008.09.16 11:10, Kal said:

        It will almost certainly be removed on PvP gear. As it stands now PvP gear is almost as good as sunwell gear because of the high stamina. If it also has bonus armor, PvP gear will be the best tanking gear in the game, bar none.

        • At 2008.09.16 11:15, Runycat said:

          ^ this.

          Many folks already use pieces of S4/S3 for tanking in Sunwell (including me).

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